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Small Forces
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Devlog
Small Forces Devlog #19.4
November 10, 2021
by
STOMACOstudio
Small update for the Mission 4...
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Small Forces Devlog #19.3
September 03, 2021
by
STOMACOstudio
You can now "train" enemies Anti-Tank mines for the skirmish mode! Harmless for the infantry, deadly for the vehicles. Use a mechanic to dismantle them and gain some funds...
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Small Forces Devlog #20
September 03, 2021
by
STOMACOstudio
Landmines can now deal damage to all units (infantry and vehicles) and only the mechanic is immune to them. Mission 4 is complete and playable. Join the Discord channel: https://discord.gg/2suzvTzRXR...
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Small forces Devlog #19
July 28, 2021
by
STOMACOstudio
Mission 1 : new counters for the deployed soldiers and the remaining enemies. Mission 2 : new counters for the remaining enemies and injured civilians + secret event. Mission 3 : new counters for rema...
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Small Forces Devlog #18.2
July 24, 2021
by
STOMACOstudio
Fixed some major bugs in the Mission 3 room...
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Small forces Devlog #18
July 22, 2021
by
STOMACOstudio
Mission 3 is ready to be played! Defuse the bomb, be quick, eliminate the rebels! This one is tough. Join the Discord channel: https://discord.gg/2suzvTzRXR Follow Wolf Games on Twitter: https://twitt...
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SMALL FORCES DEVLOG #17
July 07, 2021
by
STOMACOstudio
Mission 1 & 2 are playable! First, eliminate all the enemies, then, protect your medic and heal the injured civilians. Join the Discord channel: https://discord.gg/2suzvTzRXR Follow Wolf Games on Twit...
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SMALL FORCES DEVLOG #16.2
July 06, 2021
by
STOMACOstudio
The first playable mission is ready! You can play it for free until the second mission is ready. Remember: you still cannot save your progress. First mission is quite simple: learn to eliminate enemie...
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Small Forces Devlog #16
June 21, 2021
by
STOMACOstudio
Introducing one of the last game features: actions. Actions are abilities that are directly casted on the battlefield. You can, for example, shoot a single rocket (like in this vid), call for the arti...
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Small Forces Devlog #15
June 14, 2021
by
STOMACOstudio
The new Bunker enemy is a static hostile building that can easely mow down your infantry. Tomorrow is going to be officialy integrated withing the skirmish mode. Other small fixes: jeep behaviour fix,...
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Small Forces Devlog #14
June 01, 2021
by
STOMACOstudio
The tutorial infos are shown now with bigger font (but it is not dynamic yet because I'm dumb af) and can now be hided with the "info" button (top right) or using thr "i" key (colors are swapped also...
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Small Forces Devlog #13
May 31, 2021
by
STOMACOstudio
You can now zoom in and out using the mouse wheel. It is basic and it is going to be improved soon (with keyboard shortcuts "+" and "-" too); New OST version. Join the Discord channel: https://discord...
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Small Forces Devlog #12
May 26, 2021
by
STOMACOstudio
You can now have access at the tutorial mission from the PLAY room. Tutorial is working but not complete: you can't surrender or lose the game if you lose all your units and this brings to a softlock...
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Small Forces Devlog #11
May 19, 2021
by
STOMACOstudio
Call an ambulance! Call an ambulance! But not for me! *pulls out gun* The new Ambulance unit costs 500$ and runs on the battlefield on its own (can't be controlled). It carry the injured and drags the...
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Small Forces Devlog #10
May 18, 2021
by
STOMACOstudio
Not much to see today BUT the selection behavior is complete and work as the same as other RTS games now: left click on unit to select, left click on empty screen to deselect AND the unit won't desele...
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Small Forces Devlog #9
May 17, 2021
by
STOMACOstudio
Started the selection behavior refactoring to be more close to the classic RTS mechanic. It is not finished so you can experience some issues but hopefully the game will not crash. I hope to complete...
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Small Forces Devlog #8
May 13, 2021
by
STOMACOstudio
Refactoring and a thinner HUD design. The anti-aircraft enemy can counter the attack copter but can't be "trained" from the skirmish room. The anti air-craft cannot move (right now) and gives +300$ wh...
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Small Forces Devlog #7
May 12, 2021
by
STOMACOstudio
The new unit is the Attack Copter, the first flying unit for the player. Currently is OP because no enemies can deal with it, as they don't have enough range. The copter costs 1200 $ and is currently...
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Small Forces Devlog #6
May 11, 2021
by
STOMACOstudio
The suicide van will relentlessly run towards the battlefield and the dies in a huge explosion. This unit is a bit boring in skirmish mode but it will be a pain for the player in the campaign. PAUSE (...
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Small Forces Devlog #5
May 10, 2021
by
STOMACOstudio
1
A new working allied unit is added: the Mechanic. Unarmed, it can repair the players vehicle and dismantle remaining bombs from the Suicide Rebel corpses. Also, a skirmish time counter has been added...
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Small Forces Devlog #4
May 06, 2021
by
STOMACOstudio
The overlapping issue of vehicles is partially solved (still not perfect) and the Jeep behavior is better (there is still a major bug with the pause system). Spawning simple sounds for allied unit are...
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Small Forces Devlog #3
May 05, 2021
by
STOMACOstudio
New enemy: suicide rebel The Suicide Rebel runs towards your units and kills himself in a huge explosion. Killing him before the explosion rewards the player with +100$ but being too close to him is q...
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Small Forces Devlog #2
May 04, 2021
by
STOMACOstudio
The Medic can revive allied and civilians units (not the enemies). Reviving a civilian gives +25$. It costs 200$ to be deployed. Units killed by tanks or explosions cannot be reanimated...
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Small Forces Devlog #1
May 03, 2021
by
STOMACOstudio
Death animations. new SFX for death instances and the Skirmish mode stars with some ready values...
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